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VulcanRaven
18-02-2009, 15:21
Volevo aprire un thread per parlare di questa bellissima modalità per il gioco warcraft 3.
Per chi non conoscesse questo gioco,si tratta di una mappa particolare per il gioco Warcraft 3:The Frozen Throne.
Le modalità di gioco sono le piu svariate,ma tutto si riduce nell'obbiettivo fondamentale del gioco che è:difendere il proprio antico e distruggere l'antico della base avversaria.
Le fazioni sono due,the sentinel con strutture che sono quelle degli elfi,mentre l'altra è the scourge con strutture che sono appunto quelle dei non morti.
Come?
La modalità di gioco è un 5on5,ogni player sceglie un eroe (a meno che non venga scelta una modalità di randomizzazione) fra circa 90 eroi disponibili.

Gli eroi sono divisi in tre grandi gruppi.
Gli strenght (forza),sono eroi diciamo Tank,la forza incide sugli hp e sull'armatura nel loro caso.
Agility,sono eroi dediti al fare danno per secondo,infatti la loro abilità primaria (l'agilità) incide sull'attacco e sulla velocità d'attacco.
Intelligence,sono eroi dediti al fare magie,di qualsiasi tipo,la loro skill primaria influisce sul loro danno,mana totali,velocità di recupero mana,sono i migliori pg in mid game.

Perchè giocare a dota:
-cerchi un gioco in cui fraggare,dominare,accerchiare killare,un po come negli fps,ma senza la filosofia di mirare sparare ecc...questo è un gioco d'intelligenza
-cerchi un gioco strategico,che esca dai canoni del classico strategico
-ti piace customizzare il tuo pg con armi e build differenti

Perchè non giocare a dota:
-non si puo leftare durante la partita (o meglio si puo ma si lascia il team in 4v5 e nessuno puo subentrare a te
-le partite durano un po,un po variabile da un mininimo di 25-30 minuti a un massimo di un paio d'ore.in ogni caso è lo stile di gioco che influisce molto su cio

Come faccio a giocare a DotA?
Innanzitutto devi avere una copia di warcraft 3 + frozen throne.
Devi patchare tutto all'ultima versione (che non richiede il cd).
Ci sono due modi principali,il primo è giocare su battlenet e cercare una stanza in cui si giochi a dota.
Il secondo è su garena.
Garena è molto piu diffuso di battlenet.
Questo per due fondamentali motivi:
-non controlla la cd key a differenza di battlenet cosi che tanta gente semplicemente scarica da torrent,da emule,dal vicino mette una qualsiasi cd key che funzioni anche illegale e gioca.
-garena ha una serie di utility e l'anticheat che garantiscono un gioco di qualità superiore

Cos'è garena?
Garena è un programma scaricabile dal sito www.garena.com gratuitamente.
Installiamo il programma e creiamo un nostro utente.
Una volta fatto questo,logghiamo su garena e nelle opzioni dobbiamo indicare il path dell'exe di frozen throne.
Fatto questo scegliamo una stanza,entriamo,facciamo launch game,e in LAN troviamo game creati da altri,o ne possiamo creare dei nostri a nostra volta.

link utili:
www.garena.com
www.dota-allstars.com
www.getdota.com
www.dotastrategy.com

Riepilogo nick garena:
VulcanRaven VulcanR
Balooo unbealievable / sm000tly / needskill
Zell: w000t.Gibby
waL: wallaceita

VulcanRaven
18-02-2009, 15:41
link a una guida relativamente recente:
http://bizarro.iobloggo.com/archive.php?eid=69

Capitan USop
18-02-2009, 15:43
ma ci saran una decina di 3d aperti sul dota :prr

Radical
18-02-2009, 16:20
:oldchepiùoldnonsipuò:

VulcanRaven
19-02-2009, 13:18
vabbe ma c'è qualcuno che ci gioca ancora?

Zell
19-02-2009, 13:21
Si io e F_viola90 ci giochiamo volentieri se ci fosse gente che ci gioca :asd:

Mesi fa erano dota su dota così d'estate e l altro anno... ormai un cazzo :(

Capitan USop
19-02-2009, 14:00
io ho provato a giocare qualche volta con la gente che ha postato qui, ma la maggior parte di loro ha un carattere pessimo quindi ho preferito evitare.
se lasci il nick ci si fa una partita, oggi dovrei esserci da pomeriggio inoltrato.

Zell
19-02-2009, 15:16
si ma abituati a insulti random audhaudh cioè è normale ;D

BaLoOo
19-02-2009, 17:08
flammare i noobs? bellissimo come me li prendevo io all'inizio ve li sorbettate.. putroppo poi in dota.. le cazzate di uno sono molto importanti.. cioe'.. se c'e' il ritardato di turno rischi di buttare due ore senza senso.. :/

e' un gioco particolare.. le cazzate anche minime si pagano care .. e puoi essere due /tre player piu forti del mondo ma se gli altri due sono ritardati celebrolesi perdi.

cmq boh se ci siete go di dota :rulez:

cmq W il search ci sono altri 3D e ci giocano in tanti.. ma tutti come secondo gioco o passatempo.. :/ vedere un gioco cosi figo.. snobbato.. mi piange il cuore :( speriamo con SC2 diventi, non piu giocato perche di ita che ci giocano ce ne stanno, ma giocato in maniera piu decente almeno :)

CeLesTiaL
19-02-2009, 18:26
umbe guarda che gli insulti li prendi ancora, sia per il noob sia perchè sei tard

Zell
19-02-2009, 18:45
flammare i noobs? bellissimo come me li prendevo io all'inizio ve li sorbettate.. putroppo poi in dota.. le cazzate di uno sono molto importanti.. cioe'.. se c'e' il ritardato di turno rischi di buttare due ore senza senso.. :/

e' un gioco particolare.. le cazzate anche minime si pagano care .. e puoi essere due /tre player piu forti del mondo ma se gli altri due sono ritardati celebrolesi perdi.

cmq boh se ci siete go di dota :rulez:

cmq W il search ci sono altri 3D e ci giocano in tanti.. ma tutti come secondo gioco o passatempo.. :/ vedere un gioco cosi figo.. snobbato.. mi piange il cuore :( speriamo con SC2 diventi, non piu giocato perche di ita che ci giocano ce ne stanno, ma giocato in maniera piu decente almeno :)

ma fanno una dota di sc2?

Capitan USop
19-02-2009, 18:52
bona si fa un riassunto dei nick? che probabile che foste stati voi a giocare con me ma poi v'ho cancellati :asd: ci si riprova?

tutto quello che dici, baloo, è vero. è in tutto e per tutto un teamgame. nel mio caso particolare ci son volte in cui ingrano subito, altre in cui non mi viene proprio. e parlo di casi in cui ho lo stesso eroe eh. il fatto è che non sono uno che si mette a insultare a random la gente (se non si è amici) per un nonnulla, e sentirmi insultare a random per un mezzo errore non mi garba. sarà che ormai son troppo vecchio per giocare al pc, che ti devo dire :asd:

cmq sono babishh in game, c'è qualcuno disponibile ora?

Capitan USop
19-02-2009, 18:53
guardando i video di sc2 mi sale una bava allucinante, l'unico problema è che con gli strategici in cui c'è da controllare più di un'unità sbarello :rotfl: a warcraft son sempre stato una sega allucinante e sempre lo sarò, ad esempio

Zell
19-02-2009, 19:23
guardando i video di sc2 mi sale una bava allucinante, l'unico problema è che con gli strategici in cui c'è da controllare più di un'unità sbarello :rotfl: a warcraft son sempre stato una sega allucinante e sempre lo sarò, ad esempio

idem.... infatti faccio schifo a dota ma sempre meglio di quanto faccio schifo a wc3.

Capitan USop
19-02-2009, 19:28
si ma sgancia nick di garena, pavido ;) :asd:

BaLoOo
19-02-2009, 19:46
no ma devono passare dota su sc2 nulla piu :)

cmq boh nick: unbealievable / sm000tly / needskill

ed altri.. :/

Capitan USop
19-02-2009, 19:53
sul primo hai la buddy list piena, il secondo non lo trova, t'ho addato col terzo.

happo
19-02-2009, 19:57
dota su sc2 ?? e che centra ??

ma che lavori alla Blizzard baloo ? :|

BaLoOo
19-02-2009, 19:58
cosa c'entra dota con la blizzard amico?

se sei un po dentro le community di dota e' old che appena esce sc2 cercheranno di portare dota su quel gioco..

@usop: riaddami al primo ho fatto spazio in friendlist

Zell
19-02-2009, 20:03
bhè se lo portano su sc2... fa un boom assurdo e potrebbe diventare un gioco parecchio giocato e con buoni tornei. Cosa che non è così ora...

happo
19-02-2009, 20:06
cosa centra la blizzard ? sei cosi informato e non lo sai ?

informati bene prima di sparare cazzate dai :asd:

FuckAuthority
19-02-2009, 20:21
io ho provato a giocare qualche volta con la gente che ha postato qui, ma la maggior parte di loro ha un carattere pessimo quindi ho preferito evitare.

che strano :rotfl:

BaLoOo
19-02-2009, 20:28
cosa centra la blizzard ? sei cosi informato e non lo sai ?

informati bene prima di sparare cazzate dai :asd:

dota con la blizzard centra poco.. invece di fare :asd::rotfl: e le faccine da biancoceleste mediocre argomenta :)

happo
19-02-2009, 20:37
purtroppo non ci stanno le faccine biancocelesti :(

a quanto pare ci sarà già una modalità tipo DOTA dentro SC2, che si chiamerà Fantasy, dove ci sono eroi, oggetti e quanto altro..

sempre da voci di corridoio pare che nell'editor di SC2 ci sia la possibilità di creare mappe per questa modalità.. della serie, gli hanno fottuto l'idea implementando il tutto già dentro SC2.

Pare che ci saranno anche gli eroi in SC2, dopo le molte lamentele arrivate alla Blizzard per il fatto che senza di essi il gioco è "troppo" simile al vecchio SC.. ma queste sono tutte cose che la Blizzard non ha confermato ma non ha nemmeno smentito.

vedremo.. ancora è presto, conoscendo la blizzard chissà quante volte posticiperanno l'uscita :asd:

FuR!a
19-02-2009, 20:54
una modalità TIPO dota non è dota johnny

cmq zell è uno dei player più scarsi mai visti a dota :asd: noi lo chiamavamo il creep neutrale
baloo fa schifo anche lui però si crede pro e ti tritura i coglioni whinando a manetta
la community italiana è ristretta e flammosa

invece dota sta avendo PARECCHIO successo proprio in questi ultimi tempi...non a caso ci sarà ai WCG
inoltre è il mod più giocato al mondo non supportato dalla casa madre (cs non rientra in questa categoria quindi)

happo
19-02-2009, 20:58
johnny non c'è qua hai sbagliato sezione.

FuckAuthority
19-02-2009, 21:00
:rotfl:

Zell
19-02-2009, 21:04
una modalità TIPO dota non è dota johnny

cmq zell è uno dei player più scarsi mai visti a dota :asd: noi lo chiamavamo il creep neutrale
baloo fa schifo anche lui però si crede pro e ti tritura i coglioni whinando a manetta
la community italiana è ristretta e flammosa

invece dota sta avendo PARECCHIO successo proprio in questi ultimi tempi...non a caso ci sarà ai WCG
inoltre è il mod più giocato al mondo non supportato dalla casa madre (cs non rientra in questa categoria quindi)

minchia rosi stai zitto che te sei LAST HIT PLAYER! minchia sempre con gli hero imba invi o 2103912039 HP arrivi e dai ultimo colpo e finisci 30-0-0 :asd:

FuR!a
19-02-2009, 21:13
johnny non c'è qua hai sbagliato sezione.
scusa jack


minchia rosi stai zitto che te sei LAST HIT PLAYER! minchia sempre con gli hero imba invi o 2103912039 HP arrivi e dai ultimo colpo e finisci 30-0-0 :asd:

ma cosa :asd:
go dota?

BaLoOo
19-02-2009, 21:23
rosi XD :rotfl:

failure :rotfl:

VulcanRaven
19-02-2009, 22:29
Si io e F_viola90 ci giochiamo volentieri se ci fosse gente che ci gioca :asd:

Mesi fa erano dota su dota così d'estate e l altro anno... ormai un cazzo :(

ma guarda che di ita ce ne sono e tanti pure di certo molti piu che su cs.
c'è l'italy room,ma la gran parte degli ita non ci gioca perchè è pieno di teste di cazzo che di blastano al primo errore (come se loro fossero sto granchè)

FuR!a
19-02-2009, 22:30
rosi XD :rotfl:

failure :rotfl:

2 parole:
dj nomade

VulcanRaven
19-02-2009, 22:34
o allora ognuno posti il nick su garena e ci aggiungiamo a vicenda gogo

Capitan USop
19-02-2009, 22:56
si ma smettetela di dire postate i nick e postateli :asd:
io già fatto prima, babishh

Zell
19-02-2009, 23:14
w000t.Gibby

S3ccO
19-02-2009, 23:38
2 parole:
dj nomade

:rotfl:

waL
20-02-2009, 02:09
wallaceita

Zell
20-02-2009, 11:23
purtroppo non ci stanno le faccine biancocelesti :(

a quanto pare ci sarà già una modalità tipo DOTA dentro SC2, che si chiamerà Fantasy, dove ci sono eroi, oggetti e quanto altro..

sempre da voci di corridoio pare che nell'editor di SC2 ci sia la possibilità di creare mappe per questa modalità.. della serie, gli hanno fottuto l'idea implementando il tutto già dentro SC2.

Pare che ci saranno anche gli eroi in SC2, dopo le molte lamentele arrivate alla Blizzard per il fatto che senza di essi il gioco è "troppo" simile al vecchio SC.. ma queste sono tutte cose che la Blizzard non ha confermato ma non ha nemmeno smentito.

vedremo.. ancora è presto, conoscendo la blizzard chissà quante volte posticiperanno l'uscita :asd:

Per precisare... una modalità del genere ha di DOTA una cosa come il 15%... :asd: Sono davvero scettico nel pensare che la blizzard si metta a curare una modalità del suo sc2 per farlo essere DOTA quando già deve farsi il culo per rendere SC2 il gioco strategico dei prossimi 30 anni :D
Speriamo che icefrog and company portino invece la mappa su sc2 e che la blizzard sviluppi almeno eroi e abilità di base come in wc3 così che poi loro ci possano lavorare sopra :D

VulcanRaven
20-02-2009, 13:45
wallaceita

allora ti ho gia in buddy

VulcanRaven
20-02-2009, 13:46
Per precisare... una modalità del genere ha di DOTA una cosa come il 15%... :asd: Sono davvero scettico nel pensare che la blizzard si metta a curare una modalità del suo sc2 per farlo essere DOTA quando già deve farsi il culo per rendere SC2 il gioco strategico dei prossimi 30 anni :D
Speriamo che icefrog and company portino invece la mappa su sc2 e che la blizzard sviluppi almeno eroi e abilità di base come in wc3 così che poi loro ci possano lavorare sopra :D

ma intanto speriamo bene in sc2,per dota ci pensera icefrog,anche se preferirei vederlo su warcraft 4 personalmente (atteso entro due anni)

VulcanRaven
20-02-2009, 14:33
intanto ho aggiornato i nicknames sul primo post

S3ccO
20-02-2009, 14:40
Beh intanto se mettono nel codice del gioco gli eroi con exp ed oggetti significa che bisogna solo creare una mappa pari pari al dota di wc3.

Comunque in ogni caso imo DotA continuerà ad esistere, alla fine sticazzi di avere il gioco portato su sc2.

Zell
20-02-2009, 14:46
Beh intanto se mettono nel codice del gioco gli eroi con exp ed oggetti significa che bisogna solo creare una mappa pari pari al dota di wc3.

Comunque in ogni caso imo DotA continuerà ad esistere, alla fine sticazzi di avere il gioco portato su sc2.

si ma infatti... io non capisco però perchè venga così snobbato come gioco da giocare seriamente e viene usato sempre come second game su cui sfogarsi...

Capitan USop
20-02-2009, 16:01
intanto ho aggiornato i nicknames sul primo post

per penso la quarta volta :asd:: babishh

happo
20-02-2009, 16:21
Beh intanto se mettono nel codice del gioco gli eroi con exp ed oggetti significa che bisogna solo creare una mappa pari pari al dota di wc3.


se quello che si legge in giro è vero, ci saranno già pure le mappe.. visto che gli eroi e gli items pare siano intenzionati a metterli.

happo
20-02-2009, 16:25
Per precisare... una modalità del genere ha di DOTA una cosa come il 15%... :asd: Sono davvero scettico nel pensare che la blizzard si metta a curare una modalità del suo sc2 per farlo essere DOTA quando già deve farsi il culo per rendere SC2 il gioco strategico dei prossimi 30 anni :D
Speriamo che icefrog and company portino invece la mappa su sc2 e che la blizzard sviluppi almeno eroi e abilità di base come in wc3 così che poi loro ci possano lavorare sopra :D

una volta che SC2 sarà pronto, fare una cosa tipo DOTA non costa assolutamente nessuna fatica. E poi non mi stupirebbe questa cosa, alla fine è noto a tutti che DOTA ha avuto un gran successo e se questa mossa possa portare alla Blizzard ancora più gente a giocare al proprio gioco, perchè non farlo ??

S3ccO
20-02-2009, 17:38
Si infatti sarebbe una cosa che conviene a loro stessi.

Cmq io spero facciano una modalità come dota su sc2, anche perchè se la fa la blizzard possono tirare fuori na roba da sbavo.

FuR!a
20-02-2009, 19:52
Q: Any plans on creating DotA for SC2 once it is out?

A: I certainly plan on playing SC2; I am a huge fan of the original Starcraft. It is hard for me to say whether I will do modding for Starcraft 2 at this point. It depends a lot on what capabilities the editor will have, so it is too early to give an answer right now. In either case though, I enjoy what I'm doing and have no plans to stop development on Warcraft 3 anytime soon

;)

happo
20-02-2009, 20:01
sai leggere l'inglese ? hai capito cosa dice ? ;)

FuR!a
20-02-2009, 20:06
sì, ti faccio la traduzione


ma chi te se incula johnny

;)

happo
20-02-2009, 20:09
hahaha

ti ho già detto che johnny non è qui.. sei duro eh..

cmq come era stato già accennato si parla di editor, perchè se è vero quello che è stato detto.. eventualmente fare un dota su sc2 diventerà un gioco da ragazzi.

happo
20-02-2009, 20:16
votate per il Dark Templar preferito..


http://www.starcraft2.com/features/protoss/darktemplar-vote.xml

FuR!a
20-02-2009, 22:07
ma questo non era il topic di dota?

VulcanRaven
23-02-2009, 12:12
hahaha

ti ho già detto che johnny non è qui.. sei duro eh..

cmq come era stato già accennato si parla di editor, perchè se è vero quello che è stato detto.. eventualmente fare un dota su sc2 diventerà un gioco da ragazzi.
non è proprio cosi.
dipende se è possibile introdurre skin e personaggi

ShaqKobe
23-02-2009, 18:48
Mi sono appena registrato ed inizio ora a giocare x la prima volta a dota...nick: ShaqKobe_it

S3ccO
23-02-2009, 19:43
non è proprio cosi.
dipende se è possibile introdurre skin e personaggi

E' sempre stato possibile il prob è che se in una mappa metti 20 model esterni al gioco la mappa pesa 100 mb

Zell
23-02-2009, 20:31
E' sempre stato possibile il prob è che se in una mappa metti 20 model esterni al gioco la mappa pesa 100 mb

fosse solo quello.... certe personalizzazione sono leggermente difficili se l'editor non le comprende o comunque se ha un certo tipo d'impostazione. Non credo che la blizzard tirerà fuori una dota, ma più una mod con gli eroi, tipo le mappe custom di SC. Vedremo un pò cosa riuscirà a fare ice frog. Si ma poi che palle, non posso più giocare a dota col muletto se si gioca su SC2 :asd:

Capitan USop
10-06-2009, 14:44
uscita la 6.60. MA CHE LAVORO C'HAN TIRATO SU DIETRO? devo ancora provarla perchè getdota.com va in timeout al momento, vi riporto il changelog mastodontico:



############
## Heroes ##
############

* Added a new hero Batrider to the Scourge [details below]
* Added a new hero Tauren Chieftain to the Sentinel [details below]
* Lightning Revenant: Reworked [details below]

* Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details below]
* Medusa: Replaced Purge with a new ability Stone Gaze [details below]
* Netherdrake: Replaced Frenzy with a new ability Nethertoxin [details below]
* Rogue Knight: Replaced Toughness Aura with a new ability Warcry [details below]
* Slayer: Replaced Ultimate with a new ability Fiery Soul [details below]
* Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire [details below]
* Troll Warlord: Replaced Rampage with a new ability Battle Trance [details below]
* Rogue Knight: Reworked how Stormbolt works [details below]
* Morphling: Reworked how Morphiling's Adaptive Strike works [details below]
* Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova [details below]
* Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike [details below]
* Ogre Magi: Reworked Multicast chance mechanism [details below]
* Sniper: Replaced Scattershot with a new ability Shrapnel [details below]
* Troll Warlord: Replaced Fervor Aura with a new ability Fervor (works like Beastmaster's passive used to)
* Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll's old attack speed aura)
* Anti-Mage: Reworked Mana Void damage mechanism (now deals equal splash damage to units near the target)
* Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted
* Treant Protector: Reworked Eyes in the Forest [details below]

* Admiral: Lowered Agility (18->14) and Agility Per Level (1.7->1.3)
* Axe: Lowered Base Armor by 1 point (2.8->1.8)
* Bane Elemental: Improved cast range on Enfeeble (800->1000)
* Bristleback: Improved Base Intelligence growth by 0.6
* Bristleback: Improved side angles on Bristleback (90->110)
* Bristleback: Returned the Bristleback passive Quill Spray release cap back (300->250)
* Broodmother: Changed spiderling's armor type from medium to normal and now take damage from first towers (50->100 %)
* Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)
* Dark Seer: Improved Vacuum cast range (600->800)
* Dark Seer: Lowered Ion Shell cooldown (15->7 cd)
* Dark Seer: Vacuum no longer goes through magic immunity
* Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly
* Death Prophet: Witchcraft no longer gives movement speed bonus
* Geomancer: Changed Poof damage (60/80/100/120->50/80/110/140)
* Geomancer: Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)
* Invoker: Improved Alacrity duration (6->8)
* Keeper of the Light: Changed Mana Leak stun into a slow (2 seconds, 60 %)
* Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light
* Lifestealer: Removed the initial stun effect from Open Wounds
* Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
* Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2->20/2, 40/4, 60/6) and lowered duration (10->8 seconds)
* Lone Druid: Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)
* Lone Druid: Improved True Form's melee attack range (100->150)
* Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target
* Lone Druid: Removed One from True Form
* Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes
* Lord of Avernus: Lowered Death Coil cooldown (7->6 seconds)
* Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack
* Luna: Increased Lunar Blessing aura range (300->900)
* Magnataur: Lowered Reverse Polarity cooldown (120->120/110/100 seconds)
* Magnataur: Improved attack animation time
* Magina: Undid recent buffs to base strength (21->16)
* Naga Siren: Reduced collision size (24->8)
* Naga Siren: Lowered Mirror Image cast time
* Naga Siren: Lowered Mirror Image cooldown (50->40 seconds) and manacost (85/105/130/150 to 70/80/90/100)
* Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
* Necrolyte: Lowered Strength per level (2.0->1.5)
* Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20->18/16/14/12 seconds)
* Pandaren Brewmaster: Improved Fire Panda's Immolation (10/10/30->15/30/45)
* Pugna: Life Drain max range improved by 50 and its cast range is now equal to its max range
* Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
* Rogue Knight: Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
* Sacred Warrior: Removed the cap on Burning Spears
* Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)
* Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)
* Silencer: Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
* Slardar: Slithereen Crush damage type is now Physical type
* Spectre: Restored some vision back to Spectral Dagger path
* Spirit Breaker: Improved AOE on Empowering Haste and added 2% more movement speed bonus
* Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)
* Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification
* Templar Assassin: Changed Refraction duration/cooldown (20/23->17/17)
* Templar Assassin: Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus (50/100/150/200->40/100/160/220)
* Templar Assassin: Refraction is now an instant cast ability
* Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)
* Tinker: Restricted Black King Bar from refreshing
* Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8 -> 15/12/9/6 seconds
* Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2 seconds)
* Undying: Lowered Base Armor by 3 points (6->3)
* Undying: Tombstone no longer spawns zombies to attack fogged units
* Ursa Warrior: Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a constant 400% IAS with 3/4/5/6 attacks
* Vengeful Spirit: Improved Strength Per Level by 0.5
* Vengeful Spirit: Improved Command Aura range (450->900)
* Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350->300)
* Vengeful Spirit: Now has normal Base Attack Time (1.77->1.7)
* Windrunner: Lowered Base Attack Time (1.6->1.5)
* Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than wait for the Lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds.


###########
## Items ##
###########

* Added a new basic item Ghost Scepter [details below]
* Added a new basic item Quelling Blade [details below]
* Added a new basic item Talisman of Evasion [details below]
* Added a new recipe item Poor Man's Shield [details below]
* Added a new recipe item Force Staff [details below]
* Added a new recipe item Khadgar's Pipe of Insight [details below]
* Added a new recipe item Magic Wand [details below]

* Aghanim's Scepter: New Recipe [details below]
* Manta Style: Reworked [details below]
* Diffusal Blade: Can be upgraded once. Original stats adjusted [details below]
* Maelstrom: Recipe and stats adjusted [details below]
* Linken Sphere: Rewrote parts of the following abilities to be compatible with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance, Test of Faith, Malefice, Poison Touch, Shadow Word, Astral Imprisonment, Life Break, X Marks The Spot, Battle Hunger, Open Wounds, Electric Vortex, Paralyzing Casks, Multicast, Adaptive Strike Strength>Agility, Nether Swap, Rupture, Stifling Dagger, Sprout, Lightning Bolt, Lion's Impale, Nerubian Assassin's Impale, Ravage, Burrow Strike, Unstable Concoction, Mana Leak, Sven's Storm Bolt, Reaper's Scythe, Nether Strike, Gush.

* Assault Cuirass: Lowered recipe cost (2000->1500 gold)
* Assault Cuirass: Positive and negative armor auras now work on structures
* Blademail: Returns pure damage type
* Bloodstone: Lowered regeneration per charge (2->1.5) and passive regeneration (200->150 %)
* Cranium Basher: Uses Belt of Giant Strength along with a slight increase to stun duration (1.1->1.4 seconds). Total cost is unchanged.
* Divine Rapier: Improved damage (200->250 dmg)
* Eul's Scepter of Divinity: Can be used to target yourself
* Eye of Skadi: Lowered recipe cost (1250->750 gold)
* Gem of True Sight: Lowered item cost (750->700 gold)
* Headress of Rejuvination: Lowered recipe cost (225->200 gold)
* Linken Sphere: No longer interrupts your teleportation when it blocks a spell
* Lothar's Edge: Added 125 backstab damage
* Lothar's Edge: Lowered cooldown by 2 seconds (20->18 cd)
* Lothar's Edge: Requires Claymore instead of Mithril Hammer
* Magic Stick: Added a 25 second cooldown (it now has a buildup)
* Manta Style: Can now be disassembled
* Manta Style: Increased cooldown (40->50 cd)
* Mask of Madness: Lowered recipe cost (1050->1000 gold)
* Mithril Hammer: Lowered item cost (1610->1600 gold)
* Monkey King Bar: Now has an extra new passive ability True Strike that can be toggled on and off [details below]
* Phase Boots: Changed the duration/cooldown (5/10->6/12 seconds)
* Phase Boots: Lowered armor bonus (7->5 armor)
* Planeswalker's Cloak: Lowered item cost (650->400 gold)
* Radiance: Removed the 8% evasion and improved burn damage (35->40), AOE (550->650 AOE), and recipe cost (1525->1350 g)
* Refresher Orb: Mana regen is now the total sum of its components (150->200%)
* Ring of Regeneration: Lowered item cost (375->350 gold)
* Sange and Yasha: Removed the recipe requirements
* Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 seconds -> +150% lifesteal for 3.5 seconds)
* Satanic: Now retains the bonus damage from Helm of the Dominator
* Stout Shield: Changed damage block system [see details below]
* Stout Shield: Lowered item cost (300->250 gold)
* The Butterfly: Now requires Talisman of Evasion instead of a recipe
* Vanguard: Improved block chances (65->70%)
* Vanguard: Improved health regeneration (5->6 hp)

* Heroes that use scepter now have the information about the upgrades they would get on their ultimate tooltips.

* Aghanim's Scepter: Upgraded Chain Frost doesn't improve bounce count, only damage
* Aghanim's Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded
* Aghanim's Scepter: Upgraded Laguna Blade level 3 damage reduced by 100
* Aghanim's Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300->150/200/250)
* Aghanim's Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12->10)
* Aghanim's Scepter: Upgraded Sonic Wave cooldown reduced from 120/100/75 to 110 (Still improves from original 135 cd and via damage)
* Aghanim's Scepter: Removed from Ogre Magi (Might return it later after the rework has time to settle in first)

* Added Bane Elemental to Aghanim's Scepter. Deals more damage
* Added Butcher to Aghanim's Scepter. Deals damage based on his strength and aborbs that to heal himself. Damage from a constant 75/125/175 per second to 75/125/175 + 0.75 x Strength per second
* Added Clockwerk Goblin to Aghanim's Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds
* Added Faceless Void to Aghanim's Scepter. Lasts 1 second longer and slightly less cooldown
* Added Holy Knight to Aghanim's Scepter. Dramatically reduces cooldown from 120 to 30
* Added Invoker to Aghanim's Scepter. Improves Cooldown and Manacost (30/25/12/5-> 16/8/4/2 cd, 20/50/80/110->0 manacost)
* Added Juggernaut to Aghanim's Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)
* Added Lord of Avernus to Aghanim's Scepter. Increased duration by 2 seconds
* Added Nightstalker to Aghanim's Scepter. Gives unobstructed vision at night
* Added Pandaren Brewmaster to Aghanim's Scepter. Improves the power of the Pandas and adds more duration
* Added Sacred Warrior to Aghanim's Scepter. Improves Damage and cooldown (50->65% damage, 45/30/15->24/16/8 Seconds)
* Added Sand King to Aghanim's Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)
* Added Shadow Priest to Aghanim's Scepter. Increased Weave duration by 6 seconds. Added 200 AOE
* Added Spiritbreaker to Aghanim's Scepter. Dramatically reduces cooldown from 75 to 20 seconds
* Added Techies to Aghanim's Scepter. Improves Damage and Cast Range (300/450/600->450/600/750 damage and 500->900 range cast range)
* Added Twin Head Dragon to Aghanim's Scepter. Improves spawn time and damage (75/125/175->125/175/225 dmg)
* Added Vengeful Spirit to Aghanim's Scepter. Improves Cooldown (45->10 cd)
* Added Windrunner to Aghanim's Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.

* Summary of heroes that now make use of Scepter: Lord of Avernus, Bane Elemental, Holy Knight, Clockwerk Goblin, Shadow Priest, Sacred Warrior, Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, Moon Rider, Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher, Oblivion, Queen of Pain, Shadow Shaman, Crystal Maiden, Spiritbreaker, Sand King, Twin Head Dragon, Vengeful Spirit, Venomancer, Faceless Void, Windrunner, Witch Doctor, Lord of Olympia.


####################
## Misc Highlight ##
####################

* Reorganized heroes into taverns based on hero class. There are now 3 taverns per class, the "good" tavern has the heroes that are easier to recognize as "good", the evil tavern has the heroes that are easier to recognize as "evil" and the mix as the ones that are in between. In each tavern the heroes are organized inside of it by alphabet. The Taverns are colored according to the class. For example, the good Intelligence tavern is Blue with the color darkening as it goes to the evil side.

* Side shops are now organized independent from their item slot in their original stores. This also fixes hotkey conflict issues.
* Reworked the side shop item layouts. There are now two shops there, a Goblin Laboratory and a Goblin Merchant. New items have been added to these shops. Here is the complete listing of the items in there:
Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, Stout Shield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will, Mask of Death
Goblin Merchant: Slippers of Agility, Boots of Elvenskin, Belt of Giant Strength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades of Attack, Quarterstaff, Talisman of Evasion, Kelen's Dagger, Ultimate Orb
* Reorganized all the recipe shops. The goals are both to make room for the recently added items and more importantly to organize them in a manner that makes guessing correctly where an item is an easy task for both existing and new players. I know none of us like to relearn item layouts, but this is a good thing to do for the long run.
- There are 6 recipe shops now in the following order:
Gateway Relics: Misc items that are primarily early game upgrades
Supportive Vestments: Various support style items that you get for your team
Arcane Sanctum: Castable or spell heavy themed items
Protectorate: Has mainly defensive/survival style items
Enchanted Artificats: Mostly orb effect items (with the exception of Yasha)
Ancient Weaponry: All other weapon items.

Note: I'm aware that Aegis is no longer needed in the shops, but I'm keeping it there until we need the space to help new users be aware of its existance through Roshan.


######################
## Modes & Commands ##
######################

* Added a new game mode -cd (-CaptainsDraft) [details below]
* Added a new game mode -rs (-randomside) to randomize which side your team starts in. This does not shuffle the players. It just places a team randomly as either Sentinel or Scourge.
* Added -random Intelligence/Strength/Agility. It gives you 100 less bonus gold than the 250 bonus gold the regular -random gives you.

* Added a new -tips system.If you enter the command, the game will give you 5 pointers (at various stages in the game) that are unique to each hero to help you get the basics down. These are not intended to imply guideliens on how to play a hero, but rather as simple tips if you are new with that hero. These are a work in progress.
* Added -water random
* -water now supports any color combinations using -water r g b format

* You can now change the terrain using -terrain snow on a per user basis. It is no longer a game mode. The "-terrain" or "-terrain default" command reverts the terrain to its normal state. Some of the other terrain modes you guys have emailed me about are still being worked on. I disabled them from this version because of some glitches they cause that haven't been fixed yet. I will work on them more in the future if you guys want them.

* Added -disablehelp to Force Staff
* Added a command to display bonus gold received from Goblins Greed (-gg)
* Added -aa (Arrow Accuracy) for Elune's Arrow hit percentages
* -disablehelp now prevents items from being picked up by non-owners from the fountain area
* -oi is turned on by default in observer games. Using -oi will disable it instead.
* Added a sub command to -om that disables neutral spawns
* Added a player only command "rollhero" or "-rh" to randomly display a heroname. This has no actual functional effect in the game, just a small easy command that some players wanted for their play groups.
* AFK detection no longer considers a player to be AFK during the drafting phases of some game modes

* Switch is disabled by default. Added a new temporary game mode -switchon (-so). Haven't developed a new replacement system for switch yet. There are a few ideas I experimented with but nothing final yet. Based on the feedback I've gotten, I think the best thing to do is to disable it by default and allow a mode for it until a more suitable usage of it can be implemented.
* Improved the text presentation of -switch a little bit so the text is less intrusive


############################
## Gameplay & Performance ##
############################

* Added a few new terrain paths. Here are the rough areas that a change has been done in:
- To the right of the Sentinel Secret Shop above the ramp
- Above the Sentinel Goblin Shop
- Between the forest and the top Scourge lane
- Right side of sent jungle
- To the right of the second top Sentinel tower
- Added a new tree to the Scourge jungle
- In the area between the pair of Scourge neutrals near the powerup

* Range rax no longer has extra regeneration
* Added a new regeneration armor mechanism for towers and rax.
- The "regen armor" is stripped away whenever there are nearby creeps (or corpses). It gets restored once 15 seconds elapse without a nearby unit.
- If a tower or rax takes damage without the regen armor, that life lost can never be naturally regenerated. If it does have the regen armor, then it will regenerate at a rate of 40hp/seconds and take only 25% damage from illusions.
- Flagged areas are 1) All places considered in or near base 2) second Top Tower 3) second Mid Tower 4) second Bot Tower.

* Increased the non-splitting portion of the xp/gold from 8/level xp & 40 gold to 12*level xp & 30+5*level
* The non-splitting xp/gold bonuses are now doubled for EM like the rest of the xp/bounty system is

* Changed the damage type of the first tower to be Siege like the rest of the towers. Adjusted the damage table to keep the damage creeps take in the laning phase unchanged.
* Tower does not regenerate from allied damage (when trying to deny)


#####################
## Cosmetic & Misc ##
#####################

* Added two new hero kill sounds for 4x and 5x kills
* Added hero and creep stats to the scoreboard title by default
* Deny visual effect is shown by default now. -cson/off toggles it on and off. -di functionalities (and some extras) are now enabled by default.
* The upgrade mechanism of courier has been changed. You no longer lose the hotkey bindings you have when it is upgraded to crow.
* Many passive icons have been replaced with proper passive borders (will do the remaining in the near future)
* Improved color/text presentation for runes
* Adaptive Strike now displays the stun duration as overhead
* Added a joke name to Dragon Knight
* Added a new ability on couriers "Return Home" that sends your courier back to base
* Added a new ability on couriers "Transfer Items" that transfers your items to your hero directly
* Added a new visual effect for Death Pulse
* Added a new visual effect for Last Word
* Added a new visual effect for Mana Void
* Added a warning message when an old unsafe version of Warcraft is detected
* Added a player only sound effect and a text message when your hero respawns
* Added allied-only text message when an ally bottles or picks up a rune
* Added Armor Aura to Neutral Creep Enraged Wildkin
* Added joke name to Axe
* Added text for observers to show what abilities heroes are leveling
* Added the "Allied hero has fallen" sounds
* Added the music that plays in single player when typing "TenthLevelTaurenChieftain" to "-music special"
* Adjusted neutral creep active abilities to all be on the bottom left most spot
* Blackhole now uses an AOE targetting interface
* Bottled Runes now show color coded icons
* Changed Bottle and Captured Rune Icons
* Changed Magic Stick Icon
* Reduced maximum AFK time from 10 to 5 minutes
* Changed Omnislash hotkey from N to E
* Changed the cosmetics on Razor's attack
* Improved the Cooldown animation so it is much easier to tell when a long cooldown spell is available
* Lothars windwalk icon is now the same as the item
* Lycan's attack while in Wolf Form now properly plays an attack sound
* Normal mode can now pick from their team's heroes plus neutral heroes
* Removed Furion teleportation restriction into enemy base (no need because of the new regen system)
* Rot no longer triggers Last Word
* Rune of Regeneration now expires once it you reach max hp and mp
* Silencer Intelligence stealing is now displayed as green for the +1 and red for the -1
* Splitshot no longer automatically turns off when you get disabled
* Stout Shield has a new icon now. Poor Man's Shield uses stout's old icon.
* Terrain snow now morphs regular trees into special snow trees.
* Updated Illusion Rune tooltip
* Updated Morph's tooltip to reflect the recent attributes bonus added to it
* You no longer lose vision if an ally or yourself that is targeted with Astral Prison
* Improved icon for Soul Steal (172705)
* Added a new icon for Sunder (172705)
* Added a new icon for Tombstone (263561)
* Added a new icon for Lycan's Feral Heart (180452)
* Changed the icon for Ring of Protection
* Decreased model size of Spirit Bear and True Form slightly
* Added a new visual effect to God's Strength
* Enigma returns to the Scourge alliance
* Linken Sphere now plays a sound when the cooldown is ready and its active on you



##########
## Bugs ##
##########

* Diffusal Blade automatically fixes itself to burn properly on images when it reaches 0 charges (you used to have to drop and pick it up)
* Fixed a bug with manavoid damage (it dealt less damage than it should at higher levels)
* Fixed a rare bug with Open Wounds allied lifesteal
* Fixed a bug with Open Wounds and Infest
* Fixed a Moonlight Shadow not working on allied magic immune units
* Fixed a rare suicide bug with Terrorblade
* Fixed a recently introduced bug with Ursa's Enrage not properly triggering fury swipes
* Fixed -hhn to not get reset when a new hero enters the map
* Fixed some bugs with Last Word when Silencer was dead
* Fixed Illusions created from Bottle not showing bottle in inventory
* Fixed Meat Hook not interrupting channeling if the target is fogged
* Fixed Open Wounds heal not working properly with some custom spells
* Fixed Replicate not removing the image when it errors due to backdooring
* Fixed some minor potential bugs with Ion Shell
* Fixed some -switch issues when combined with -ah
* Fixed some very minor inconsistencies between Sentinel and Scourge buildings
* Fixed spells like Laser and Brainsap to work with Decrepify
* Fixed spells like Zeus's Wrath of God from reseting the AFK counter
* Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions.
* Fixed the creep upgrade timer to be in sync with the recent game start time for modes
* Fixed Tiny's Illusions appearing small


#############
# Languages #
#############

The game is now available in 9 languages (5 new ones). English, Russian, Traditional Chinese, Simplified Chinese, Korean, French, Czech, German, and Brazilian Portuguese.


###########
# Details #
###########

Captains Draft:
===============
24 Heroes are randomly allocated in a circle (like RD). The 24 consist of 8 random Intelligence/Agility/Strength heroes, sorted in that order along the circle.

Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team.

Blue and Pink start off by alternating 1/1/1/1 ban picks.
It then goes into a 1/2/2/2/2/1 hero draft.

Once a hero picks/bans a hero, it immediately switches to the other player to act.
Your timer is shown in read when it is your turn to act.

I am considering implementing a new order for the bans for this mode in the future. The bans would not all happen before the pick process, it would be in between picks. I decided to keep it the traditional way for now and get some feedback on alternatives.


Quelling Blade:
================
+36% bonus damage to non-hero units (12% for ranged heroes)
Tree Chop
- Kills a Tree
- 40 Cooldown
Cost: 250
Has no sell price
Available at the Goblin Merchant

Can only carry one


Talisman of Evasion:
====================
+25% Evasion
Cost: 1800


Stout:
======
250 Gold
+60% to block 20 (10 for ranged)

Note: It has the same statistical value as before for melee.


Poor Man's Shield:
==================
(250) Stout Shield
(300) 2x Slippers of Agility

+60% to block 20 non-hero damage (10 for ranged)
+100% to block 20 hero damage (10 for ranged)
+6 Agility


Force Staff:
============
(900) Quarterstaff
(1000) Staff of Wizardry
(300) Recipe
Total: 2200

+10 Intelligence
+10 Damage
+10 Attack Speed
Force (active)
Cooldown: 30
Manacost: 100
Castrange: 800
Mechanic: Pushes a unit (enemy, allied or self) 500 units in the direction that unit is facing.

This does not interrupt channeling spells


Khadgar's Pipe of Insight:
==========================
(2050) Hood of Defiance
(909) Natherzim Buckler
(800) Recipe
Total:3759

A powerful artifact of mysterious origin, this pipe gives the bearer the insight to summon fields of null energy which envelop nearby allies, protecting them from 400 spell damage. Buff lasts 8 seconds.

+30% Magic Resistance
+8 HP Regeneration
+5 Armor
Barrier (Active)
Cooldown: 60
Manacost: 100
AOE: 700
Mechanic: Provides a 400 damage magic damage shield on nearby allied units. Affects Heroes and non-player creeps. If a unit already has this buff when another barrier is casted, it will override the buff with the new one instead of stacking additively. Buff lasts 8 seconds

Note: The 400 damage is before any magic reductions, not after. So a 300 damage spell removes 300 life from the shield, and not the 225 basic spell resistance. It is taken off the shield before it hits you, thus before any magic resistance is taken into effect.


Ghost Scepter:
==============
1500 Gold
Ghost Form (Active)
+7 All Attributes

Ghost Form: You change form for 4 seconds, taking 44% bonus damage from spells but being immune to physical attacks.
Duration: 4
Cooldown: 25


Monkey King Bar's True Strike:
==============================
Makes your attacks never miss.

True Strike Does not stack properly with orb or chance abilities like Frost Arrows, Headshot, etc.

True Strike can be toggled on and off.

Note: MKB still has proc effect



Magic Wand:
===========
(159) 3x Ironwood Branch
(200) Magic Stick
(125) Recipe
Total: 474

+3 All Stats
Energy Charge (15 Charges)



Aghanim's Scepter:
==================
(2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry
(1200) Point Booster
(1200) Recipe
Total: 4400

+10 All Attributes
+200 HP
+150 MP
Improves Ultimates (see list of ultimates in log or on the ultimate tooltips for the heroes it improves)



Diffusal Blade:
===============
(2000) 2x Blades of Alacrity
(450) Robe of the Magi
(850) Diffusal Blade Recipe
Total: 3300

22 Agility
6 Intelligence
Feedback (20 mana)
Purge 8 charges


Diffusal Blade Level 2:
=========================
(3300) Diffusal Blade
(850) Diffusal Blade Recipe
Total: 4150

26 Agility
10 Intelligence
Feedback (36 mana)
Purge 8 charges (upgrading to level 2 restocks your charges back to 8)

Note: You cannot restock charges by buying the recipe again. It only upgrades once.



Old Maelstrom:
==============
1400 Claymore
1400 Recipe
450 Boots of Elvenskin
Total: 3250

+25 Damage
+6 Agility
Chain Lightning


Maelstrom:
==========
1600 Mithril Hammer
900 Recipe
500 Gloves of Haste
Total: 3000

+24 Damage
+15 Attack Speed
Chain Lightning



Manta Style:
=============
2250 Yasha
2100 Ultimate Orb
500 Recipe

Gives:
+26 Agility
+10 Strength
+10 Intelligence
+15 Attack Speed
+10% Movement Speed
+Mirror Image (same as old one)
Images deal 33% (previously 40%)
Images take 350% (previously 300%)

Shrapnel:
==========
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 seconds.

AOE: 450
Slow: 15/20/25/30
Slow Duration: 2
DPS: 10/20/30/40

Cast Range: 900
Cooldown: 15
Manacost: 120


Crystal Nova:
==============
AOE Damage: 80/130/180/230
AOE: 400
Slow Duration: 5
Attack Speed Reduction: 20%
Movement Speed Reduction: 30%

Cast Range: 700
Cooldown: 15
Manacost: 100/120/140/160


Adaptive Strike:
================
It now always stuns and damages.
The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.

If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun
If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage

Everything in between the two is a smooth transition from one to the other

Damage(lvl1): Min: 0.25x Agility Max: 0.75xAgi
Damage(lvl2): Min: 0.25x Agility Max: 1.5xAgi
Damage(lvl3): Min: 0.25x Agility Max: 2.25xAgi
Damage(lvl4): Min: 0.25x Agility Max: 3.0xAgi

Stun(lvl1): Min: 0.25 Max: 0.75
Stun(lvl2): Min: 0.25 Max: 1.5
Stun(lvl3): Min: 0.25 Max: 2.25
Stun(lvl4): Min: 0.25 Max: 3.0

Min Knockback distance is 100, Max is 300



Storm Bolt:
============
Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.


Damage: 100/175/250/325
Stun Duration: 2
AOE: 250
CD: 14
Manacost: 140
Cast Range: 600

Warcry:
=======

With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.

Movement Speed: 12%
Armor: 3/6/9/12
AOE: 350
Duration: 6
Cooldown: 36/30/24/18



Battle Trance:
===============
Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 4 seconds on Jah'rakal.

Attack Speed Bonus: 60/80/100
Duration: 4 seconds
Cooldown: 20
Manacost: 75

Note: This is a global spell.




Liquid Fire:
============
Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AOE), and slow their attacks.

Damage Per Second: 10/15/20/25
Attack Speed Reduction: 20/30/40/50
AOE: 175
Duration: 5 seconds
Cooldown: 20/15/10/5

Note: Works on buildings




Fiery Soul:
=============
Passive
Whenever she casts a spell, she will gain temporary movement and attack speed bonus.

Duration: 5 seconds
Attack Speed Bonus: 20/30/40/50%
Movement Speed Bonus: 2/3/4/5%
Stacks with itself


Phantom Strike:
===============
Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.

Cooldown: 30/20/10/5
Manacost: 50



Old Multicast:
==============
lvl 1 - 20% for 2. [Scepter: 30% for 3]
lvl 2 - 20% for 3. [Scepter: 30% for 4]
lvl 3 - 20% for 4. [Scepter: 30% for 5]


New Multicast:
==============
lvl 1 - 30% for 2.
lvl 2 - 45% for 2 or 22.5% for 3
lvl 3 - 60% for 2 or 30% for 3 or 15% for 4.

No scepter upgrades

Example: Level 2 has 50% chance for at least 2x and a 25% for 3.

This displays overhead showing which multiplier of multicast was achieved.


Eyes In The Forest:
===================
Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.

Cast Range: 100
Cooldown: 300/225/150/75
Manacost: 100/75/50/25

Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. The trees are slightly brighter when they are enchanted.


Nethertoxin:
=============
Passive. Adds bonus damage to your attacks based on how low the target enemy is.

Level 1: 80-100=>2 60-80=>4 40-60=>8 20-40=>16 0-20=>32
Level 2: 80-100=>4 60-80=>8 40-60=>16 20-40=>32 0-20=>64
Level 3: 80-100=>6 60-80=>12 40-60=>24 20-40=>48 0-20=>96
Level 4: 80-100=>8 60-80=>16 40-60=>32 20-40=>64 0-20=>128

The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp.

For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage.
If this is level 4 and the target has 15% health, then you have 128 bonus attack damage.

Gives half the bonus against creeps and buildings.



Mystic Snake:
=============
A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.

Jumps: 3/4/5/6
Damage: 60/100/140/180 + 20% each successful damage jump
Mana: 20/30/40/50 + 20% each successful mana drain jump

Example:
Target A: Unit with mana
Target B: Unit with no mana
Target C: Unit with mana
Target D: Unit with no mana
Target E: Unit with mana

At level 4:
Target A takes 180 damage and loses 50 mana
Target B takes 216 damage and loses 0 mana
Target C takes 252 damage and loses 60 mana
Target D takes 288 damage and loses 0 mana
Target E takes 324 damage and loses 70 mana

In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana

Manacost: 140/150/160/170
Cooldown: 12
Jump AOE: 475
Cast Range: 700





Stone Gaze:
===========
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.

Gaze Duration: 5
AOE: 800
Speed Factor: 2/3/5
Damage to summoned units: 600/800/1000
Cooldown: 70
Manacost: 100/50/0

Doesn't affect units that are not able to see Medusa directly (if medusa is fogged or invisible, then enemy can't see her).

Direct line of sight is required.



#########
# Razor #
#########

Strength: 17 +1.9
Agility: 22 +2.5
Intelligence: 19 + 2.2

Attack Range: 475
Movement Speed: 295



Plasma Field:
-------------
Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.

Minimum Charge Damage: 40/60/80/100
Max Charge Damage:70/105/140/175
Speed: 800
AOE: 600

Cooldown: 16
Manacost: 125

Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.


Unstable Current:
----------------
Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.

Movement Bonus: 3/6/9/12%
Damage: 40/60/80/100
Purge Duration: 0.3/0.6/0.9/1.2

Note: Does not trigger on attack orbs like Poison Attack or Frost Arrows


Static Link:
------------
Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.

Attack damage stolen per second: 5/10/15/20
Max link time: 10
Stolen duration: 13 seconds from link break.

Cast Range: 600
Break Range: 700

Manacost: 20/30/40/50
Cooldown: 45/40/35/30


Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.



Eye of the Storm:
------------------
The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.

Damage: 37.5/50/62.5
Interval: 0.85/0.75/0.6
AOE: 500
Armor reduction per hit: 1 (stacks)

Duration: 20/25/30
Manacost: 100
Cooldown: 80/70/60

Damage dealt is physical. Only targets units in your vision.
This storm stops if Razor dies. Targets the lowest HP unit in the area.




############
# Batrider #
############

Strength: 23 + 2.5
Agility: 15 + 1.5
Intelligence: 24 + 2.5

Attack Range: 375
Movement Speed: 290

Cast Point 0.3
Attack Point 0.5
Hero Class: Intelligence


Sticky Napalm:
==============
Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks.

Any fire damage from batrider will ignite the napalm, dealing damage for each stack.

Fire damage is any regular batrider attack, flamebreak or firefly

AOE: 375
Damage: 10/15/20/25
Slow: 3/5/7/9%
Turn rate reduction: 30%

Lasts 7 seconds (refreshes on hit)
Stack max: 10

Cast Range: 700
Manacost: 15
Cooldown: 3



Flamebreak:
==========
Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.

Knocks back all units in the explosion area proportionally to how far they were from the center

Damage: 75/150/225/300
Max knockback: 400
Explosion AOE: 375
Detection AOE: 100
Damage: 75/150/225/300
Travel Distance: 1600

Manacost: 80/100/120/140
Cooldown: 11



Firefly:
===========
Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him.

Trees in your path are killed by the fire.
Gives you flying pathing

Damage: 20/40/60/80 per second
AOE: 200
Spell Duration: 15
Pathing: Flying

CD: 40
Manacost: 100


Flaming Lasso:
===============
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.

Does not drag units over cliffs or impassable terrain.

If you TP or blink away or get ported away, the lasso breaks.


Cast Range: 175
Bind Range: 300
Manacost: 150
Cooldown: 130/90/50
Duration: 3/3.5/4



####################
# Tauren Chieftain #
####################

Strength: 24 + 2.7
Agility: 14 + 1.5
Intelligence: 23 + 1.6

Attack Range: 150
Movement Speed: 300

Cast Point 0.4
Attack Point 0.35
Hero Class: Strength


Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.


Echo Stomp:
============
Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell.

If you damage a knocked out unit, it no longer becomes knocked out/immobile.

There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.

Physical Damage: 80
Magical Damage: 80
Channel Time: 1.4 seconds
AOE: 500
Knockout duration: 2/3/4/5 seconds
Manacost: 100/115/130/145
Cooldown: 15

Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)


Ancestral Spirit:
=================
The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.


Magical Damage: 120/160/200/240
AOE: 275

Damage per creep: 3/6/9/12
movement speed per creep: 1%
Danage per hero: 10/20/30/40
movement speed per hero: 5%

Cooldown: 19
Manacost: 110
Max Charge Time: 8

If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.

Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)



Natural Order:
==============
Passive.

The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.

AOE: 250
Percentage nullification: 25%/50%/75%/100%

Note: This exists on the spirit as well.


Ultimate - Earth Splitter:
==========================
Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.

Cast Range: 1600
Travel speed: 600 ms
Delay after maturity: 0.5 seconds
AOE: 350
Damage: 35% of each unit's maximum HP (half magical, half physical)
Slow Amount: 30/40/50%
Slow Duration: 3/4/5

Cooldown: 90/75/60
Manacost: 175

Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.
The split grows at 600 ms, so it takes 2 seconds to reach the end.
After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.


###########
## Notes ##
###########

Thanks to everyone that helped test this version and to all the players that have sent their feedback and requests in. There are many changes in this patch, some depend on the other one, so you'll need to play it a bit to get a good idea for how things play out in practice. That being said, don't hesitate to give me your first impressions and your overall feelings towards the update. There will probably be a 6.60b or a 6.61 to follow this one, so let me know any mistakes you find or any suggestions for stuff to change.

BaLoOo
10-06-2009, 18:36
rivoluzione completa.. i nuovi eroi li ho provati in beta spero li abbiano nerfati perche sono osceni cosi

S3ccO
10-06-2009, 19:09
Ormai non so neanche + che gioco è dota :asd:

VulcanRaven
19-07-2009, 15:46
mado cmq sto gioco si evolve troppo,non è proprio fatto per i casual gamers.
Devi stare a rebindarti i tasti,ogni volta cambiano tutte le skill,io non riesco piu a starci dietro l'ho disinstallato.

E' meglio wow :asd:

S3ccO
19-07-2009, 17:08
wow fa cagare.
Comunque sì anche io ho smesso completamente per quello. Cioè è figo che ogni volta magari riapri e c'è roba nuova ma non ci capisci + niente e perdi tutti i bind.

Capitan USop
23-07-2009, 21:44
http://drjones.dk/customkeys/generator.php#

S3ccO
23-07-2009, 23:42
haxor

Capitan USop
24-07-2009, 00:11
asd?

KleRoi
16-08-2009, 03:01
s3cco noob? torna a giocare a dota maremma maiala, bisogna fà partire un clan che mi sono rotto il cazzo del pubblico.

NaNNy
16-08-2009, 03:03
io gioco a HoN