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Mo7a!
13-09-2004, 09:39
Chi e' stato preso nella beta ?
Masti te sei stato preso ? mi sembra di ricordare che ti eri iscritto ^^ , io sto' nella beta inglese

skiele.gaglioffo
13-09-2004, 10:37
io

MAZZU
13-09-2004, 10:38
A me non mi hanno preso...

Mastino
13-09-2004, 11:31
io pure.

AcidBorn
13-09-2004, 11:33
a me no :bua:

Orzobimbo
13-09-2004, 12:42
com'e'?

Mastino
13-09-2004, 12:43
Ah, ho appena saputo che non c'è pvp, quindi è un gioco che non ha ragione di esistere.

Uzi
13-09-2004, 13:23
fatemi sapere com'è dai ^^

skiele.gaglioffo
13-09-2004, 14:39
pare che il pvp lo implementeranno in seguito. anche a me sta cosa fa storcere il naso.... pare che il pvp sia diventato il cazzo di nemico numero 1 dei mmoprg... sempre per colpa del fottuto marketing che punta a vendere i giochi ai cazzo di binbiminchia che non sanno perdere e frignano....

il miglior mmorpg di sempre è e rimane Uol e li il pvp era non solo presente... ma FONDAMENTALE.

skiele.gaglioffo
13-09-2004, 14:44
cmq installato e devo dire che per ora mi piace abbastanza.... vediamo come va avanti la cosa...

Uzi
13-09-2004, 16:01
Buttate qualche screenshot su...

Kaldais
13-09-2004, 16:02
Qui non è arrivata nessuna email, rosico :|

Mo7a!
13-09-2004, 17:25
Skiele !! come anche te ci sei e dimmi che sei buono dai ^^
cmq tella Motuz
Nano Priest livello 5 ! ^_^

Mastino provalo ... e' veramente bello

Mo7a!
13-09-2004, 17:27
Buttate qualche screenshot su...

in realta'... l'nda lo impedisce e ma piu' che altro il problema e' che ha una grafica troppo esagerata e con la mia scheda devo giocare con dettagli alla... quake "-.- ..

Uzi
13-09-2004, 18:01
in realta'... l'nda lo impedisce e ma piu' che altro il problema e' che ha una grafica troppo esagerata e con la mia scheda devo giocare con dettagli alla... quake "-.- ..

Urka...... è vero! Loro hanno messo l' NDA :(
Cmq come immaginavo... la grafica è pesantina.

VulcanRaven
13-09-2004, 19:04
qualcuno che mi presta uno slot pg???
:bua:
se siete cosi buoni pm :bua:

Mo7a!
13-09-2004, 19:07
Cmq come immaginavo... la grafica è pesantina.

No di piu' !
al max posso mettere la risoluzione max , fare 1 fps stando fermo, e faccio screen... :D

Uzi
13-09-2004, 19:09
:eek: Ma che PC hai?
Mi ricordo di averti visto su L2, quindi per farlo girare ci vuole un PC decente almeno... (a me scattava TANTISSIMO)

Mo7a!
13-09-2004, 19:21
Appunto gioco ancora a lineage2 ma con questo devo usare il settaggio high perfom detail , ossia grafica bruttissima :/ la scheda video fa' pena e' una ati 9200 ma calcola che il gioco scatta su un p3 , 1gb di ram , e una 5900xt (non ricordo se era questo il modello)quindi... ;)
Ancora deve uscire la beta2 cmq da quello che ho sentito i programmatori hanno usato una grafica del genere in modo tale che il gioco sia uno dei migliori graficamente anche tra 1 anno

beriag
13-09-2004, 19:31
ma che sfiga a me come al solito nn mi hanno preso :)

Mastino
13-09-2004, 20:57
L'ho provato un po, con un p4@2800 e una 9800pro a very high resolution, gioco tranquillo.
Graficamente è fatto bene, per il sistema di questo e combattimento ho visto pochissimo.
Ora c'ho da expare in daoc.

AcidBorn
13-09-2004, 21:01
ci penso io!

skiele.gaglioffo
13-09-2004, 22:12
xp 1800+ 1gb di ram e radeon 9600

dettagli balanced a 1024x768... quasi ingiocabile :) inoltre la sera c'e' una lag MOSTRUOSA :D

Mo7a!
14-09-2004, 11:04
ci penso io!

Ohh brava ho provato a convincere il tuo ragazzo ma nulla "-.- ...

Skiele e Acid mi dite il nick ?:)

Mastino
14-09-2004, 11:04
Volevo farmi un kerra e chiamarlo L'UomoTigre ma ho desistito :asd:
Dopo posto qualche screen.

Uzi
14-09-2004, 11:09
Dopo posto qualche screen.

:sbav:


...... e fanchiurlo all' NDA :D

Mastino
14-09-2004, 11:10
Mica li ho fatti io, sono quelli ufficiali :look:

skiele.gaglioffo
14-09-2004, 11:51
io mi chiamo non so come... ho creato un paio di pg già eliminati... cmq penso che mi faràò un wood elf arciere..

ps: per chi sta per dire qualcosa tipo "ehhhhh legolas" rispondo con un "odio lotr"

:sisi:

Uzi
14-09-2004, 11:54
Mica li ho fatti io, sono quelli ufficiali :look:

sisi :pork: , io nn so nulla poi :dunno:

Mastino
14-09-2004, 12:40
http://img21.exs.cx/img21/6089/UO0011.jpg
http://img72.exs.cx/img72/2748/UO12.jpg

Presi dal sito ufficiale :look:

Uzi
14-09-2004, 12:45
ma si vede così? Tipo "16:9"? :eek:

Zephyr
14-09-2004, 12:58
l'uomo tigre ?

castor
14-09-2004, 13:26
non mi hanno preso :|

Mastino
14-09-2004, 13:26
peccato, sennò ti chiamavi Antonio Inoki e potevamo fare coppia :|

Phyton
14-09-2004, 14:44
non mi hanno preso :|
:spomp:

Mo7a!
15-09-2004, 00:08
si puo' vedere in 16:9 ma anche full screen , io gioco in windowed ^_^
vabbe' visto che li ha presi dal sito ufficiale allora vi faccio vedere sempre dal sito ufficiale la casa di un certo motuz

skiele.gaglioffo
15-09-2004, 00:10
senti ma come si esce dalla isle of refugee? ho parlato coi tizi ma non so come fare ad andarmene...

Massiccio67
15-09-2004, 01:54
il pvp e' per chi non sa giocare

cmq dipende dall'mmoprg

Mastino
15-09-2004, 01:56
il pvp è per chi non sa giocare?
:rotfl:

Massiccio67
15-09-2004, 01:58
ho detto che dipende dal gioco. alcuni shard di nwn non ti permettono manco lontanamente di fare pvp

Mastino
15-09-2004, 02:04
Embè?
La competizione è essenziale, nel gioco come nella vita è fonte di stimoli.
Stare li ad exparsi il tuo bel pg prima o poi porta alla noia, come farsi i mob in gruppo, sempre le solite cose.

Mo7a!
15-09-2004, 02:13
senti ma come si esce dalla isle of refugee? ho parlato coi tizi ma non so come fare ad andarmene...
Parla con "Ambassador" non ricordo il nome poi con il capitano e poi torna al punto iniziale quando sei arrivato e suona la campana e se sei buono stai al Queynos ;)

AcidBorn
15-09-2004, 07:17
Io in game mi chiamo Nosside, ho una scout lvl 5 che spero diventerà barda (come in daoc :D ), l'ho provata poco poco e anchio oggi devo uscire dall'isola dei niubbi.
Volevo provare anche il prete, ma ho notato che c'è parecchia lag e a selezionare un compagno ci vogliono circa 3 secondi -.-

skiele.gaglioffo
15-09-2004, 11:09
io mi chiamo thelassa :) scuot di 5lvl che diventerà ranger

AcidBorn
15-09-2004, 12:23
HELP HELP :(
ieri dal vendor ho fatto una cazzata immane, dalla fretta ho venduto anche lo zainetto che ti da 4 slot in +... dove lo ricompro? :bua:
spero di trovarne in saldo perchè sono tanto povera :bua:

Mo7a!
15-09-2004, 13:16
Quando vieni in citta' te ne posso dare uno che sto' cambiando tutti gli small bag (da 4) con i medium bag (da 8) costano 90 copper dai mercanti :) cmq un medium bag te lo fai con una quest che non ricordo :/ sempre a queynos dico :)
se volete poi vi faccio gildare dalla gilda dove sto' io che e' praticamente fatta da tutti i tester che frequentano mmorpgitalia

skiele.gaglioffo
15-09-2004, 16:41
si ma io sto a freeport :asd:

Mo7a!
16-09-2004, 01:44
Ma hai fatto il personaggio evil? "-.-

AcidBorn
16-09-2004, 11:39
ieri col mio pg ho sclerato.
Io e l'inglese nn andiamo molto d'accordo, quindi non mi era chiara la quest.
Dovevo andare a forest ruins se non erro, e poi leggevo di alcune catacombe.
A forest ruins c'era una specie di luogo infestato.... io entro e i m ob sono tutti rossi, mi aggrano e comincio a correre sprintando, cado in acqua e corro e aggro ancora.. insomma finisco morta nn so dove.
Vabbeh esistono i waypoint per recuperare lo spirito... peccato che in acqua nn funzionano e così nn so + che fine abbia fatto, cercarlo mi è impossibile, troppi aggro.
Ho provato a farmi dei mob blu ma prendevo 1% a mob e dovevo pure reccare...
In pratica mi sono fatta 1 altro pg, un mago, è pure bello tosto, mi faccio mob che con lo scout me li sognavo. Non ho mai scoperto dove dovevo andare in quella quest :dunno:

Mo7a!
16-09-2004, 16:46
Tranquilla le catacombe le sto' cercando anche io ... per il resto la migliore cosa e' fare quest in gruppo xche' anche se prendi poca exp dai mob ma finisci prima le quest e le quest sai che pagano bene :)
Come si chiama sto' nuovo pg?

Mastino
16-09-2004, 17:55
Estrella, sono ancora all'isola dei niubbi, stasera vedo di fare il 6 lvl ^^
sono erudita... pelata come hana :bua: che tristessa...

ma ... mi dimentico di sloggare l'acc di stizzo... -.-

AcidBorn
16-09-2004, 17:57
ah eccomi... sono pasticciona oltre che pelata :bua:

beriag
16-09-2004, 18:14
vogliamo screen dal sito "ufficiale" , nn pugnette :mad:

Mo7a!
16-09-2004, 23:27
hanno patchato come promesso eq2 e leggo tra i file un catacombs.mp3 etc... ok che e' un mp3 ma mi sa' che tra un po' mi scarichero' anche la zona delle catacombs... forse per questo nessuno le ha mai trovate ste' catacombe ! ^^

---
edit ecco le novita' ! (forse potrebbero mandare nuove key)

*** Headlines ***
- Combat voiceover has been added to gnolls, goblins, and orcs around the world.
- Hunger and thirst no longer have detrimental effects!
- Trainers have been added to both cities! Trainers sell combat art scrolls. Please note that scribes now only sell spell scrolls.- Improvements have been made to spell/art queuing.
- See who your groupmates target - and who is targeting them!
- Come to Castleview and meet the frogloks!
- There goes the neighborhood... the giants have arrived!
- The quest for the Serrated Bone Dirk has begun!

*** Stability and Performance ***
- Fixed some more memory leaks.
- Better, stronger, faster server performance.
- Instanced zones should have more balanced population and be more stable.

*** Characters, Appearances, and Rendering ***
- Shards should be easier to see when underwater.
- Interactive water should have better performance on some systems.

*** Controls, Commands, and UI ***
- We have fixed some bugs with the single-ability queue. Please give it a try and let us know what you think. (Note: If you do not like queuing, you can turn it off in the game options.)
- /Sit no longer prints out a message if you are already sitting.
- You should now be able to /assist NPCs. This time we mean it. Maybe.
- /Invite will now invite your target to your group. You can also use CTRL+I.
- /Disband will now disband the group member you have targeted. You can also use CTRL+D.
- /Telltarget will send a /tell to your target.
- /Whotarget will run a /who on your target
- Character Creation: Gnome customizations are fully active again.
- Main UI: Self text and emotes should now be displayed as the correct category (color) in secondary chat windows.
- Main UI: Looting messages will now include an item link.
- Main UI: Bug causing the radial menus to be 'too far away' has been fixed.
- Main UI: You can now see the level and profession of other players in the target window.
- Main UI: /invite is no longer case sensitive.
- Main UI: Pesky resize and move cursor problems are now fixed.
- Main UI: Chat font is consistent throughout the game.
- Main UI: Closing persona window cancels any bio edits in progress.
- Main UI: Close button should now be working properly on item quest dialogs.
- Main UI: Various changes to default window sizes to better fit layout.
- Map: Your location on the map is now more frequently updated.
- Merchant: You can now 'repair while you wear!'(tm) That is, menders can now repair items that you are wearing.
- Merchant: You can no longer repair items in your bank slots.
- Merchant: Repairing through the mender is working again.
- Merchant: When you open the merchant window, you will now see the first tab selected with the first item highlighted along with item info. Scroll bar has also been fixed.
- Options: Settings have been tweaked to improve visual quality on various performance profiles.
- Options: Atmospheric bloom is now off by default.
- Options: Color customization is now available for all game colors (Status bars, Con systems, etc) through the UI options screen. Color away!

*** Gameplay ***
- Hunger and Thirst have been reversed! The penalties for failing to eat and drink have been removed. Eating and drinking should be a much more positive experience.
- Some changes to how the Ability Queue works:
- Changing Target clears the queue
- Activating an instant spell clears the queue. (The queue was formerly retaining its actions if you cast an instant spell. That was just wrong.)
- Command menu will now display "Available / Queue / Dequeue" when the state is appropriate.
- Queued abilities should no longer fail due to not being ready.
- Heroic Opportunity now has full set of sound effects attached to each interaction step.
- The overflow slot now gives you an onscreen notification. If you have an item in your overflowing inventory that needs to be retrieved, you'll be informed of this until you clear it out. (The overflow slot is in the lower-left corner of your character portrait.)
- Casting spells that require you to stand up will now automatically cause you to do so when applicable.
- Targeting improvements:
- Targeting a group member will now display an arrow above the head of the entity they are targeting.
- Targeting an NPC that is targeting a group member will display an arrow above your ally.
- These arrows do not display if the secondary target is you.
- Please see the sticky post in the Beta Interface Issues board regarding our plans for targeting for more information.
- Menders who are not merchants will now function properly.
- Menders without merchant permits will no longer display a Buy / Sell tab.
- Loot lotto radius has been increased.
- Sound effect for incoming /tells is now active again.

*** Known Issues ***
- Icons on the city maps will soon gain tooltips describing the buildings they represent
- City maps will also show which zones are connected to your current zone
- Unknown NPCs attacking you. We have some good leads, but we weren't able to get this problem tracked down. We've added some new diagnostics that will allow us to track this issue down this week and hopefully get a hotfix out to you as soon as we have a solution for this problem.


*** Art ***
- Added more fx for all tradeskill objects
- Retrofit gnome female - fixes a lot of armor bug issues
- Adjusted starter clothing to work better with other outfits
- Fixed LOD on Earth Elemental to work properly with animations
- Adjusted LOD tolerance levels on monsters
- Removed male-style run from female characters

Fixed collision/stuck issues in the following zones:
- Enchanted Lands
- Qeynos Harbor
- Qeynos South
- Elddar Grove
- The Willow Wood
- Oakmyst Forest
- Freeport East
- Obelisk of the Vul
- Nektropos Castle
- Freeport Graveyard
- Varsoon
- The Bloodskull Valley
- The Peat Bog
- Nektulos Forest
- Thundering Steppes
- The Ruins

Fixed cosmetic issues in the following zones:
- Freeport East
- Freeport West
- Elddar Grove
- The Feerrott
- The Forest Ruins

*** Quests ***
New Quests
Antonica
- The Trials of Sir Morgan
- The Hidden Riddle
- Scrawlings in the Dark
- Whispers of Fortune

Miscellaneous
- History of the Ayr'Dal, Part One
- History of the Ayr'Dal, Part Two
- History of the Ayr'Dal, Part Three
- History of the Barbarians, Part One
- History of the Barbarians, Part Two
- History of the Barbarians, Part Three
- History of the Dwarves, Part One
- History of the Dwarves, Part Two
- History of the Dwarves, Part Three
- History of the Erudite, Part One
- History of the Erudite, Part Two
- History of the Erudite, Part Three
- History of the Feir'Dal, Part One
- History of the Feir'Dal, Part Two
- History of the Feir'Dal, Part Three
- History of the Gnomes, Part One
- History of the Gnomes, Part Two
- History of the Gnomes, Part Three
- History of the Halflings, Part One
- History of the Halflings, Part Two
- History of the Halflings, Part Three
- History of the Humans, Part One
- History of the Humans, Part Two
- History of the Humans, Part Three
- History of the Iksar, Part One
- History of the Iksar, Part Two
- History of the Iksar, Part Three
- History of the Kerra, Part One
- History of the Kerra, Part Two
- History of the Kerra, Part Three
- History of the Koada'Dal, Part One
- History of the Koada'Dal, Part Two
- History of the Koada'Dal, Part Three
- History of the Ogres, Part One
- History of the Ogres, Part Two
- History of the Ogres, Part Three
- History of the Ratonga, Part One
- History of the Ratonga, Part Two
- History of the Ratonga, Part Three
- History of the Teir'Dal, Part One
- History of the Teir'Dal, Part Two
- History of the Teir'Dal, Part Three
- History of the Trolls, Part One
- History of the Trolls, Part Two
- History of the Trolls, Part Three
- War of Fay: The Eve of Battle
- War of Fay: Armies Across the Sea

Mo7a!
16-09-2004, 23:33
New Tome Quests
Enchanted Lands
- The Wall
- Bird Watching - The Beast of the Enchanted Lands, Part I
- Bird Watching - The Beast of the Enchanted Lands, Part II
- Fauna of the Enchanted Lands A-K
- Fauna of the Enchanted Lands L-Z

Orcish Wastes
- Rise of the Orcs - The Deadtime
- Rise of the Orcs - The Rousing
- The Orcs of Norrath
- Foreman Garz'gog Dyeree
- The Nine Contemplations

Rivervale
- Adventures of Jorbo and Mappy
- More Adventures of Jorbo and Mappy
- Even More Adventures of Jorbo and Mappy
- Words to Remember - by Mother Deasie
- Leatherfoot Brigade Field Training Guide

Ruins of Varsoon
- Varsoon Secondary Entrance - Hidden

Runnyeye
- Horguz
- The Pawn
- History of the Runnyeye Goblins, Vol. I
- History of the Runnyeye Goblins, Vol. II
- History of the Runnyeye Goblins, Vol. III

New Item Quests
Everfrost
- Ancient Frostfin
- Resonating Echo
- Ice Fright
- Glacial Construct
- Bighorn Sheep
- Arctic Monitor
- Arctic Behemoth
- Way of the Wolf
- Way of the Bear
- Frozen Tempest
- Tundra Terror
- Snow Leopard
- Wooly Spider
- The Icegill
- Numbfoot Hunter

Permafrost
- Kromise Curn Fury
- Kromise Curn Defender
- Animated Glacier
- Kromise Rem Pugilist
- Kromise Rem Cassok
- Kromise Virh Savage
- Kromise Virh Armsmen
- Kromise Pack Tamer
- Frostpaw Pack Hound
- Ikro Kromise Beater
- Ikro Kromise Champion
- Reviler Guardian
- Reviler Keeper
- Kerhn Chillwind
- Gyrok Deepfreeze

New Clicky Quests
Nektropos Castle
- Fair Warnings Ignored
- A Crystaline Vision
- A Bad Broth
- The Last Request
- Bad Dolly!

Ruins of Varsoon
- A Morbid Discovery
- Stop the Clay Guardians
- Death to the Varsoon Guards!
- Beware of Biting Books
- Inner Strength

Thundering Steppes
- Old Man Cedric's Stool
- Silencing the Sirens
- Slay the Revenant Soldiers
- Hunting the Huntresses
- Eternal Rest for the Undead
- Finishing the Job
- The Glyph's Message
- The Mysterious Supplier
- An Undead Education
- Stopping a Steelhoof Incursion

Heritage Quests
- A quest for the Serrated Bone Dirk has been added!
- A timer has been added to the Shiny Brass Shield heritage quest. The shield has been set to level 40.

Quests Modified
- The 'Calcified Bone of the Tortured' has been modified to allow players to choose their quest reward.
- All 'Tortured Bone' weapons have been modified to be more consistent with other similar quest rewards.
- The Wand of Ferocity has been modified to be more in line with the difficulty of the quest.
- Selectable rewards have been added to the 'Dane Steelfist, Bureaucrat' quest.
- A quest reward has been added to the 'Icebrew's Secret Recipe' quest.
- An item reward has been added to the 'Forgotten Shroud' quest. Also, the experience granted from completing this quest has been modified.
- The access quest into the Ruins of Varsoon has been activated. Players must now complete this quest prior to entering the Ruins of Varsoon.
- The quest rewards in 'The Stout Merchant Manifest' and 'Evidence for Constable Arathur' have been modified.
- Selectable quest rewards have been added to 'A Cauldron's Calling' quest.
- Outlaw notices will now spawn the correct quests.
- Iriana's Cellus' Family History should now function properly.
- 'The Mucus Feeding Machine' quest should now be functioning correctly.

Miscellaneous
- Archetype-specific accessory rewards have been added to the more difficult Clicky quests.

*** Zones ***
New Zone
- Icebound is now available for play! This zone is aimed at high-level players.

Zone Modifications
Antonica
- Sentries are more varied in appearance.
- Earthcrawlers, bears, and wolves have been added to the zone.
- The zone out from Stormhold has been moved to a safer location.
- NPCs will no longer roam too close to the griffin towers.
- Inesco Thradara will no longer spawn.

Beggar's Court
- All NPCs in the zone have been re-leveled.
- A uniform pass has occurred within the zone.
- Several NPCs have been removed.

Blackburrow
- Personal loot has been added to the following NPCs: a Sabertooth Hero, a Sabertooth Howler, a Sabertooth Spiritcaller, and a Sabertooth Firebrand.
- Geologist Fribden will again teleport players under level 13 to the entrance of the zone.

Cauldron Cove
- Treasure has been added to the NPCs in the zone.

Commonlands
- The Underwurm's respawn time has been adjusted to its correct setting.

Crow's Resting Place
- The treasure that Rollus the Sly drops has been modified.

Deathfist Citadel
- A large door has been removed from the arena.

Deathly Scarab Hive
- Several encounters within the zone have been tuned and re-leveled.
- The failure and success timers in the zone have been modified.
- Treasure has been added to the Guardian and Queen encounters.

Elddar Grove
- Players should no longer be getting stuck around location 664, 10, -387.

Enchanted Lands
- Kelbri should no longer be stuck under the docks.
- Nebble is no longer stuck under a tree.
- Tints have been removed from the succubi.
- Bosses and rares have been itemized.

Eternal Gorge
- Innate abilities have been updated on the appropriate NPCs.
- The difficulty of the final boss has been increased.

Everfrost
- All wolves in the zone have been modified to use a different appearance.
- All bosses and rares within the zone should be itemized.

Firemyst Gully
- The reuse timer in the zone has been modified.
- The success timer in the zone has been modified.
- A large guardian encounter has been added into the zone.
- A torch and a shovel has been added onto Brother Morrim's merchant list.

Graveyard
- The zombie ambushes in the zone had their respawn times adjusted.

Icebound
- All wolves in the zone have been modified to use a different appearance.

Isle of Refuge
- The respawn time on statues have been shortened.
- The wisps in Garven's quests have been modified to show up every time.

Longshadow Alley
- All NPCs in the zone have been re-leveled.
- A uniform pass has occurred within the zone.
- Several NPCs have been removed.

Maid for the Mist
- Treasure has been added to Lord Zaavan.
- Some modifications have been made to the event in the zone.

Nektulos Forest
- All giants in the zone have been modified to use a different appearance.
- The mariner's bell into Enchanted Lands now requires that you have completed the Sea of Mist hallmark quest.
- Some spiders have been removed to make travel easier.

Nettleville Hovel
- The mariner's bells in the zone have been moved to prevent some collision issues.

Obelisk of Lost Souls
- NPCs should now be pathing and attacking correctly.

Permafrost
- Treasure has been added to the zone.
- Scroll drops have been added to the zone.

Rivervale
- NPCs should now be pathing and attacking correctly.
- Tints have been removed from the succubi.

Scale Yard
- All NPCs in the zone have been re-leveled.
- A uniform pass has occurred within the zone.
- Several NPCs have been removed.

Sprawl
- The zone out from Serpent Sewer has been moved to a safer location.
- The location of some NPCs have been adjusted to prevent instant aggro from NPCs.

Stonestair Byway
- All NPCs in the zone have been re-leveled.
- A uniform pass has occurred within the zone.
- Several NPCs have been removed.

Stormhold
- Treasure has been added to the zone.

Temple of Cazic Thule
- The Ring of Slime event has been fixed.
- Treasure has been added to the NPCs in the zone.
- Scroll drops have been added to the zone.

Temple Street
- All NPCs in the zone have been re-leveled.
- A uniform pass has occurred within the zone.
- Several NPCs have been removed.

Thieves' Way
- Treasure has been added to the NPCs in the zone.

Thundering Steppes
- Additional goblin spawn camps have been added to the zone.
- Random hair tints have been applied to all Firerock Giants.
- All giants in the zone have been modified to use a different appearance.
- Additional marine life has been added into the zone.
- The centaur bridge camp should now be functioning correctly.

Vermin's Snye
- X'loitl the Bloodsaber Fanatic should no longer be double spawning.

Vestibule
- Treasure has been added to the NPCs in the zone.

Wailing Caves
- Decreased the respawn time of the lurid shadowlurker spiders.
- The Blackguards and Ghizards encounter should now function properly.
- The Kyllid the Fated's encounter has been modified slightly.

Combat Voiceover
- Combat VO has been added to all gnolls in Antonica, Blackburrow, Qeynos Caves, Shattered Vale, and the Thundering Steppes.
- Combat VO has been added to all goblins in the Enchanted Forest, Isle of Refuge, Nektulos Forest, Runnyeye, Runnyeye instanced zones, Ruins of

Varsoon, and Thundering Steppes.
- Combat VO has been added to all orcs in the Bloodskull Valley, Commonlands, Deathfist Citadel, Orcish Wastes, and Ruins.

Miscellaneous
- All zombie NPCs are temporarily using an older zombie model. This will change after some updates to the new zombie model are made.
- Trainer merchants now sell combat scrolls in Freeport and Qeynos districts and villages.
- Converted all Scribe merchants to sell spell scrolls only.
- Players should now be able to zone into the proper area of the Thieves' Way.
- Signs have been added to several Inns and Banks in the city of Freeport.
- Bugged doors have been fixed in Freeport North and Freeport East.
- Players should now be able to zone into the Sepulcher of Jhanda.

Mo7a!
16-09-2004, 23:34
*** Mechanics ***
Combat Arts
- The reuse time of Quick Strike has been lowered to 9 seconds.
- The damage of Sky Cleave has been increased.
- New combat abilities and scrolls have been added for Warriors and Brawlers.
- Call to Battle and Call to War have been attached to their proper combat scrolls.
- New Predator, Rogue, and Scout combat scrolls have been added to the appropriate merchant lists.
- The Predator combat art "Pounce" now requires the player to be stealthed.
- Doubled the duration of all Heroic Opportunity effects.
- Slightly decreased power cost of melee attack combat arts.

Tradeskills
- Adjustments to the Tradeskill Special Events and Abilities
- Removed health cost from profession abilities such as tempering and annealing.
- Adjusted how often some special events go off as apposed to others.
- Added descriptions on profession abilities and reaction abilities to better explain what they counter and what they do.

Items
- The Wand of Ferocity should now look like a wand.
- Club items should now have a club icon.
- Several items have been modified to be kept more in line with their original intentions.
- Decreased value of all ranged weapon ammo.
- Increased value of corpse parts.

Mechanics
- Factored Intelligence into the power pool calculation for Bards and all Bard sub-classes. The pool used to be calculated solely on Agility, now it uses Agility and Intelligence.
- Slightly increased experience debt upon death. This will only effect players above level 10.

Spells
- Group Healing spells potency increased by 25% with no additional Power cost.
- This includes Templar: Amending Fate debuff/triggered Group Heal
- Root incapacitation spell changes.
- Root spells now have a higher chance to break on hostile actions.
- Root spells now have a small chance to break whenever the "rooted" target takes any damage.
- Target level restrictions on Incapacitation and Impairment spells have been increased.
- A caster should now be able to affect higher-level opponents with spells that have target level restrictions.
- For example, Enchanter: Fascinate now affects opponents up to level 27 instead of being limited to Level 24 opponents.
- Reduced Bard song power cost.
- All bard songs (except damage or incapacitation abilities) have been reduced significantly in Power cost.
- Bard: Merciless Melody has been specifically reduced even more in Power cost.
- Haste percentages have been increased, and now scale by level (as well as by version of the spell).
- Enchanter subclass Haste has been increased significantly.
- Bard class Haste has been increased slightly.
- Food and Drink benefits are now present.
- Eating food will increase non-combat regeneration of Health.
- Consuming drink will increase non-combat regeneration of Power.
- Standard non-combat regeneration without Food/Drink has been reduced to compensate for the increased benefit of Food and Drink.
- Crusader professions' offensive capabilities via spells and magical arts has been reduced to bring Crusader professions more in line with other Fighter professions.
- Crusader: Blessed Weapon spell line's triggered damage has been reduced slightly.
- Crusader: Vigor of Belief spell line's attribute bonuses have been reduced slightly.
- Crusader: Righteous Anger Divine spell line's damage has been reduced, Power cost has been reduced, and re-use time has been increased.
- Crusader: Righteous Blow spell line's damage has been reduced, Power cost has been increased slightly, and re-use time has been increased slightly.
- Crusader: Demonstration of Faith spell line's Ward absorption has been reduced slightly, Power cost has been increased slightly, and re-use time has been increased.
- Paladin: Oath Strike spell line's damage has been slightly reduced and Power cost has been increased slightly.
- Shadowknight: Consume Vitae spell line's damage has been reduced, re-use time has been increased, and Power cost has been increased slightly.
- Shadowknight: Vile Coil spell line's re-use time has been increased and Power cost has been increased slightly.
- Bard profession offensive capabilities via spells and magical arts has been reduced slightly to bring Bard professions more in-line with other Scout professions.
- Bard: Sparkling Blade melee attack damage reduced slightly on first and second attack, and the hit chance bonus of the second attack has been reduced.
- Bard: Piercing Shriek re-use time increased and Power cost increased.
- New spell icons are in for most spell-casting professions.

Miscellaneous
- Frogloks should no longer look like humans. They'll now use the appropriate froglok model.
- Sarma Singebellows is no longer attackable.

Mo7a!
16-09-2004, 23:35
*** Audio ***
New Additions:

NPC Voiceover
- Erudite Bartender Female evil
- Erudite Bartender Female good
- Erudite base 1 combat female
- Erudite guard Far Seas Female
- Erudite Innkeeper Female Evil
- Erudite Inkeeper Female Good
- Erudite Scribe Female Good
- Female Bloodsaber Negotiator
- Barbarian Bartender Male Evil
- Barbarian Bartender Male Good
- Barbarian Inkeeper Male Evil
- Barbarian Innkeeper Male Good
- Dwarf Baker Female Good
- Dwarf Bartender Female good
- Dwarf Inkeeper Female good
- Dwarf Pet Retailer Female Good
- Dwarf non-citizen Male good
- Erudite Armorsmith Female Good
- Erudite Mender Female Evil
- Erudite Mender Female Good
- Erudite Weaponsmith Female
- Erudite Abbatoirs Male
- Erudite base 1 combat male
- Froglok Base 1 combat female
- Froglok Base 1 combat male
- Ghost_darkelf_base_1
- Wood Elf Male combat Base1
- Wood Elf Male Far seas
- Wood Elf Male Housing Good
- Wood Elf Male Qeynos Agitators
- Barbarian Male Combat Base 1
- Barbarian Male Dervish
- Barbarian Male Dreadnaught
- Barbarian Male Steppes
- Dark Elf Male Combat Base 1
- Ghost Ogre Male Combat Base 1
- Ghost ogre Neriak Combat Base 1
- Ghost Barbarian Male Combat Base 1
- Ghost Dwarf Female Combat Base 1
- Ghost Dwarf Male Combat Base 1
- Ogre Male Dreadnaught Combat Base 1
- Ogre Female Dreadnaught Combat Base 1
- Ogre Male Giantslayer Combat Base 1
- Orc Ghost Orc Male Combat Base 1
- Orc Male Blood Skulls
- Orc Male Ree
- Ratonga Female Black Magi
- Ghost Froglok base 1 female
- Ghost erudite base 1 male
- Ghost Froglok base 1 male
- Ghost highelf base 1 female
- Ghost half elf base 1 male
- Ghost Kerra base 1 male
- Ghost troll neriak blighted male
- Ghost woodelf base 1 male
- Ghoul base 1
- Gnome base 1 male
- Dark Elf Male Dervish
- Ratonga Female Darkblades
- Ratonga Female Dregs
- Ogre Female Base 1
- Ogre Female Dervish
- Scarecrow base 1 male
- Scarecrow witherstraw
- Skeleton antonica male
- Skelton base 1 male
- Skeleton bloodsaber
- Gnoll darkpaw 1 - 2 variations
- Gnoll sabertooths 1 - 2 variations
- Skeleton fetid rallosians
- Skeleton flamepaw loyalists
- Skelton orc base 1
- Skeleton orc commonlands
- Ratonga Dregs male
- Ratonga Murkwater Male
- Ratonga Sewer Rats Male
- Froglok Merchant Male Good
- Froglok Merchant Male Neutral
- Ghost base 1 male
- Ghost base 2 female
- Minotaur Base 1
- Minotaur Gorehorn
- Lizardman Base 1
- Lizardman Evol Ew
- Lizardman Tae Ew
- Darkelf Petretailer Service Evil
- DarkElf Bartender service evil Male
- Darkelf Bake service Evil Male
- Fairy Sylph
- Dwarf Merchant Service Neutral
- Dwarf Merchant Service Good
- Dwarf Merchant service Farsea
- Kerran Merchant Service Good Male
- Kerran Merchant Service Farseas Male
- Kerran Banker Service Good Female
- Kerran Banker Service Evil Female
- Kerran Merchant Service Evil
- HighElf Steppes 1 Male
- High Elf Base 1
- Half Elf Baker Service Evil
- High elf Steppes 1 Female
- High Elf base 1 female
- Halfling Vengeful ones Male
- Halfling Qeynos Agitators Male
- Halfling Crazed
- Halfling Base 1 Male
- Half Elf Steppes Male
- Half Elf Harpies 1 Male
- Half Elf Gypsies Male
- Wood Elf Pet Retailer Service Good 1
- Woodelf Innkeeper Service Good Female
- Woodelf Bartender Service Good Female
- Woodelf Baker Service Good Female
- Troll Pet Retailer Service Evil Female
- Troll Inkeeper service evil Female
- Troll Bartender Service Evil Female
- Troll Baker Service Evil Female
- Ogre Evil Male
- Ogre Scribe Evil Female
- Ogre Alchemist Female
- Aurora Elianas
- Edalene Spiritrunner
- Efia Kanika
- Elrea Na'tulrae
- Zlata
- Evelyn Stoutfist
- A desperate villager
- Bahina Adeola
- Script Elowitheer 1
- Shatana Kamelia 1
- Shelagh Winterblade 1
- Thoughtbleeder Base 1
- Nisha Runescribe
- Ashilda MacHinry
- Merchant Alissa Cleeway
- Merchant Erwin Rohand
- Merchant Fhara Hanford
- Innkeeper Galsway
- Merchant Umli Grayfist
- Gray Turfstrider
- Merchant Gretta Steinbeard
- Breeza Harmet
- Isdemus Hamest
- Scout Kaylinn
- Lilly Ironforge
- Medic Brendan
- Noelle Dering
- Lotni 1
- Lynsia T'Kanix 1
- Merchant Elma Lowe
- Sarinell
- Razina Hun
- Pomona Hara
- Mihail
- Merchant Molg
- Master Archer Nightbow
- Fawn Starstone
- Erian Seaver
- Constable Arathur
- Merchant Nightbow
- Bulz
- Annia Kaeso
- Armorsmith Annia Kaeso
- Anthony Kent
- Kul Mekethezh
- Amari Kuuto
- Kroka Truthusher

Spells – audio added for:
- Heroic Opportunities -- added audio to failed
- metal bar -- new audio
- cold -- new audio
- disease -- new audio
- divine -- new audio
- heat -- new audio
- poison -- new audio
- lightning -- new audio
- mental -- new audio
- cat leaping -- new audio
- instant lifetap -- new audio

Creature Audio - new & updated
- goo slime chaos form (added audio)
- aqua goblin (now has attack audio)
- Ettins (have place holder combat audio)
- Amygfalan Knights (new audio added)
- Bixie (new audio)
- Golem (fire audio)
- Flaming Skeleton (fire audio)
- Valkyrie (new audio -- no vo yet)
- Mystic Doll (new audio -- no vo yet)
- Elemental Air (new audio -- no vo yet)
- Living Statues (new audio -- no vo yet)

Ambience
- Rivervale (new reverb settings)

Misc
- added audio for swimming combat

Other Sound Changes
Major Issues (Items we wanted to fix before next beta update)

1) Fixed NPC issues with the following characters:
None at this time.
2)Music
Changed the catacombs track by attenuating by 5.2 dB and rolling off some of the high end. This should resolve the beta feedback that the volume was too high on this track.
3.) Ambience
Ambience should be playing in epic instanced zones

Known Issues:
1) No footstep sounds
2) No ambient water sounds
3) Incorrect Combat sounds
4) All PC male & female vo is the same

Cioe' scusate lo spam di 4 post pero'... solo per farvi capire com'e' curato sto' gioco...

Uzi
05-10-2004, 12:14
come procede questo mmorpg? Dato che WoW me lo posso scordare :D

seta
05-10-2004, 12:29
ma io vorrei sapere x fare tutti sti mmorpg cioè nella vita non fate un cazzo?

cioè mota li prova tutti e prova tutto gioka a tutto ed ha un pg skilled a tutto.. cioè io mi suiciderei -_-

Uzi
05-10-2004, 12:32
huauhauauhauhahu! Purtroppo io nn gioco a nulla di mmorpg adesso :(

FalcoN
05-10-2004, 13:23
I tuoi ultimi 4 reply li ho letti tutti dall'inizio mota!!!!:asd:
Esiste modo di partecipare ancora a sta beta o e' gia' chiusa??Un link plz??
Thx!! :)

Mastino
05-10-2004, 13:27
eq2 fa talmente schifo, che se voglio vendermi l'account mi ridono in faccia :|

AlexZ McRommel
05-10-2004, 13:41
bho, prova cmq

Mo7a!
05-10-2004, 16:21
ma io vorrei sapere x fare tutti sti mmorpg cioè nella vita non fate un cazzo?

cioè mota li prova tutti e prova tutto gioka a tutto ed ha un pg skilled a tutto.. cioè io mi suiciderei -_-

Ahahah Seta ti sei scordato che sono fidanzato da un anno , vado bene all'universita' , partecipo 1 domenica al mese a un gioco di ruolo dal vivo dove faccio parte dello staff , purtroppo ho smesso calcio :( ma ora vado a fare taikondo (non ho mai imparato come si scrive :p) Alla fine mi organizzo il tempo... e' vero il pc mi rubba abbastanza tempo ma solo in quei giorni come il lunedi , martedi e giovedi che magari la sera non esco ;)

Varnak
05-10-2004, 18:04
si
ma mota
suka a we8
è un dato di fatto :sisi:

Mo7a!
05-10-2004, 19:14
si
ma mota
suka a we8
è un dato di fatto :sisi:

Te l'ho gia' detto non e' il gioco per me... famola davvero una partita :D